[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 卡西米尔2-9-1 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_23_G09",screenadapt="coverall")] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [character(name="avg_237_gravel_1",fadetime=1)] [delay(time=1)] [name="砾"] ......好消息,博士。 [name="砾"] 监正会同意罗德岛各位的外出申请了,“让重要的合作伙伴游览城市也是必要的”。 [name="砾"] 本来,如果没有这一系列事件发生的话,您可以在大骑士领更自由一些的。 [dialog] [character] [PlaySound(key="$dooropenquite", volume=0.6)] [delay(time=1)] [playsound(key="$d_gen_walk_n")] [character(name="char_002_amiya_1",name2="char_120_hibisc_1", fadetime=1.5)] [delay(time=2)] [character(name="char_002_amiya_1#6",name2="char_120_hibisc_1", focus=1)] [name="阿米娅"] 博士?您找我们吗? [character(name="char_002_amiya_1#6",name2="char_120_hibisc_1", focus=2)] [name="芙蓉"] 啊!骑士姐姐!正好我还有剩下的健康餐,你打包带回家吗? [character(name="avg_237_gravel_1#5")] [name="砾"] ...... [Character(name="char_179_cgbird_1")] [name="夜莺"] ......您好,砾小姐,博士。 [Dialog] [Decision(options="难得有机会去卡西米尔的其他地方参观。;想不想出去逛逛?;休——假——时——间——", values="1;2;3")] [Predicate(references="1;2;3")] [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [playMusic(intro="$m_bat_game02_intro", key="$m_bat_game02_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [character(name="avg_npc_121",fadetime=1.5)] [delay(time=1.5)] [name="大嘴莫布"] 激烈的战斗!让人不敢相信自己的眼睛! [PlaySound(key="$livecrowd", volume=0.4, loop=false, channel="people")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=80, fadeout=true, block=false)] [name="大嘴莫布"] 不对!应该说,一位名不见经传的梦魇!首次闯入特锦赛,竟然就能与冠军分庭抗礼! [name="大嘴莫布"] 鲜红的铠甲在赛场上碰撞,让今夜的月光也黯然失色! [character(name="avg_npc_121#3")] [name="大嘴莫布"] 不用说,我想观众也感受到了,拓拉!“草原之恐”逐魇骑士!他那疯狂的意志令人为之着迷沉醉! [name="大嘴莫布"] 经历了与耀骑士的那场决斗之后,人气居高不下的逐魇骑士!究竟能不能为他成为大骑士的故事中,再添一笔!? [name="大嘴莫布"] 顺带一提,古代人娱乐公司正在举行“骑士封号有奖竞猜”!凡是能猜中骑士封号的观众,都能获得精美礼品一份! [dialog] [character] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$sheildimpact",volume=1)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.4, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [character(name="avg_npc_214_1#2$1",fadetime=1)] [delay(time=1)] [name="血骑士"] 你的气势哪里去了?梦魇? [character(name="avg_npc_225")] [name="逐魇骑士"] ......唔。 [name="逐魇骑士"] 米诺斯人......在我的同胞鞭笞往日的时代,你们的英雄已经沦为了诗人口中的典故...... [Dialog] [Character(name="avg_npc_225", name2="char_empty")] [characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=-300, power=5, fadetime=0.3, block=false)] [characteraction(name="left", type="jump", xpos=100, power=5, fadetime=0.3, block=false)] [Character(name="avg_npc_225", name2="avg_npc_214_1#2$1",fadetime=0.51)] [delay(time=0.51)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$sheildimpact",volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [Dialog] [Character(name="avg_npc_225", name2="avg_npc_214_1#2$1",focus=2)] [name="血骑士"] 废话啰嗦。 [name="血骑士"] 那你的可汗如今在哪儿?你那些引以为豪的同胞活在大地何处? [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$sheildimpact",volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="right", type="jump", xpos=100, power=5, fadetime=0.5,block=true)] [characteraction(name="left", type="jump", xpos=-100, power=5, fadetime=0.5,block=true)] [dialog] [delay(time=1)] [character(name="avg_npc_225")] [name="逐魇骑士"] ...... [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 一个活在过去的梦魇,一个可怜人罢了。 [character(name="avg_npc_225")] [name="逐魇骑士"] ......米诺斯人,感染者,你为什么而战? [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 生存。 [name="血骑士"] 他们把我奉为感染者的英雄......把我当做历史的标杆,但我的初衷,仅仅是活着。 [character(name="avg_npc_225")] [name="逐魇骑士"] ......感染者的英雄? [name="逐魇骑士"] 原来如此......你也在为你的同胞而战吗? [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 同胞......?不,我们并无血缘,也没有相同的故乡,我们只是不幸患上了同一种疾病而已。 [name="血骑士"] 他们的遭遇令我感到悲悯,所以我去拯救他们,为所有人寻觅出路。 [character(name="avg_npc_225")] [name="逐魇骑士"] 不是同胞......你却还要,拯救他们。 [name="逐魇骑士"] ......可笑。 [name="逐魇骑士"] 你的确强大......但是,卡西米尔的草原难道已经被感染者和异国人瓜分了吗? [name="逐魇骑士"] 卡西米尔人,库兰塔,他们在哪儿!? [name="逐魇骑士"] 难道我千里迢迢来到骑士之国,是为了和感染者、米诺斯人和自己的同族决斗的吗!? [name="逐魇骑士"] ——奇耻大辱! [dialog] [Character] [Character(name="avg_npc_225", name2="avg_npc_214_1#2$1",fadetime=0.51)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=-100, power=5, fadetime=0.51,block=true)] [characteraction(name="left", type="move", xpos=100, power=5, fadetime=0.51,block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$sheildimpact", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=0.4, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="move", xpos=-100, power=5, fadetime=0.8,block=true)] [characteraction(name="right", type="move", xpos=100, power=5, fadetime=0.8,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_23_G07",screenadapt="coverall")] [playMusic(intro="$relax_intro", key="$relax_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [character(name="char_120_hibisc_1", fadetime=1)] [delay(time=1)] [name="芙蓉"] 哇哇哇......这、这里就是卡西米尔的商业中心吗? [character(name="avg_237_gravel_1",name2="char_120_hibisc_1", focus=1)] [name="砾"] 严格来说,这里只是大骑士领大小数百个商业中心中的一个。 [name="砾"] 因为距离比较近,所以我推荐来这里罢了。 [character(name="avg_237_gravel_1",name2="char_120_hibisc_1", focus=2)] [name="芙蓉"] 但是垃圾食品是不是太多了!我一眼看过去,视野里就有三家爆米花店、两家披萨店和四家汉堡店哦! [name="芙蓉"] 这是不行的! [character(name="char_002_amiya_1#10")] [name="阿米娅"] 啊哈哈......因为这附近有一座骑士竞技场吗? [character(name="avg_237_gravel_1")] [name="砾"] 当然。竞技场算是每一个商业圈的核心。 [name="砾"] 围绕着骑士们的厮杀拓展商业,就是这么一回事。 [Character(name="char_179_cgbird_1")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="夜莺"] ......! [name="夜莺"] ......这是......临光的玩偶? [character(name="char_120_hibisc_1")] [name="芙蓉"] 啊!好可爱! [character(name="char_002_amiya_1#6")] [name="阿米娅"] ......等等,这家店,难道全是...... [dialog] [character] [character(name="avg_npc_001", fadetime=1)] [delay(time=1)] [name="店主"] 哟,几位客人,是耀骑士的粉丝? [name="店主"] 那你可来对地方啦,这里是耀骑士周边专卖!黏土小人、毛绒玩偶、临光家族徽章应有尽有! [name="店主"] 顺便一提,如果耀骑士能打败风骑士再度进入决赛,供货商还考虑制作精炼源石雕刻纪念品!现在可以先付定金哦? [name="店主"] 反正耀骑士一定会赢嘛!哈哈哈! [Dialog] [Decision(options="(替夜莺买一个玩偶。);(询问定金是多少。);(反问对方耀骑士用过的盾牌能不能当做镇店之宝。)", values="1;2;3")] [Predicate(references="1;2;3")] [Predicate(references="1")] [name="店主"] 谢谢惠顾! [Predicate(references="2")] [name="店主"] 是——啊,您是用外币结算的吗?龙门币?那您可能还得先去一趟银行。 [name="店主"] 我帮你换算一下,大概一百三十万龙门币左右吧? [Predicate(references="3")] [name="店主"] 盾牌?耀骑士什么时候用过盾牌? [name="店主"] 不过,我们这里有战锤、双刃剑和最新的剑枪模型。您要不看看? [Predicate(references="1;2;3")] [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_23_G08",screenadapt="coverall")] [character(name="avg_npc_121#3")] [playMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [PlaySound(key="$livecrowd", volume=0.4, loop=false, channel="people")] [name="大嘴莫布"] 难舍难分!逐魇骑士的一击凌厉攻击再度被血骑士挡下,而冠军就像是切开豆腐般,将人工地形夷为平地! [name="大嘴莫布"] 时间已经过去了十分钟!风暴般的交锋仍在继续!究竟是谁,会在这仿佛永不停歇的攻击中展露疲态!? [character(name="avg_npc_121#2")] [name="大嘴莫布"] ——说话间!冠军再次使用了法术!躲过了对手的一记扫击! [name="大嘴莫布"] 难道双方还在小心翼翼地试探对方吗!?冠军与梦魇,至今还没人主动施放自己的源石技艺—— [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$sheildimpact", volume=1)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing3", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [character(name="avg_npc_225", fadetime=1)] [delay(time=1.5)] [name="逐魇骑士"] ......米诺斯人,你受过怎样的训练? [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 很遗憾,在成为骑士之前,我并没有经历过像样的战斗训练。 [name="血骑士"] 成为骑士之后,也只是边打边学。 [character(name="avg_npc_225")] [name="逐魇骑士"] ......天生的战士。 [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 年轻人。 [name="血骑士"] 我不是你的导师,但是,如果你渴望一个对手,我可以教你一件事情。 [name="血骑士"] 虚张声势的恐惧,对任何一个努力活在当下的人来说,都毫无意义。 [playsound(key="$d_gen_walk_n")] 血骑士后退了半步。 鲜血渗出他的铠甲,在空中凝聚成流。 红光包裹在他的武器上,就像审判的利刃。 [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 回答我,梦魇,在你梦里的历史中,在那上千年前至今的历史之中—— [name="血骑士"] 可曾有感染者的丁点生机? [character(name="avg_npc_225")] [name="逐魇骑士"] ......你...... [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 别感到怯懦,梦魇!自称怯薛的梦魇! [name="血骑士"] 你的可汗在哪!让他上前来! [musicvolume(volume=0,fadetime=0.5)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Character(name="avg_1014_nearl2_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="耀骑士"] 你的可汗在哪里? [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G05",screenadapt="coverall")] [Character(name="avg_npc_120")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="老骑士"] 你的可汗在哪里? [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_county_1",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] 可汗的历史已经过去上千年了。 你只能在历史书上找到他,孩子。 怯薛?那些人是可汗的侍从,他们是这片大地上最勇武的战士。 可汗征服过很多地方,但是,也干过许多伤害他人的事情。 散播恐惧是梦魇的天性,征服欲几乎是可汗的食粮。 但是呢,拓拉。 你生在这片大地之上,你会找到你自己的—— [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [delay(time=1)] [musicvolume(volume=0.4,fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [character(name="avg_npc_225")] [name="逐魇骑士"] ......父亲,劲敌,导师,理想。 [name="逐魇骑士"] 我竟然......试图在这座城市寻找这些? [name="逐魇骑士"] 不!梦该醒了。 [name="逐魇骑士"] 这只是留念,我为自己画下的天途的道路,早有注定。 [Dialog] [character] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Subtitle(text="年轻的猎人踏上天途♪", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="从梦里出发,去往黄金的彼岸♪", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="梦魇。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="一匹梦魇伫立在赛场上。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="四肢放松,破绽百出,头盔下的视线不知扫视着何处。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="他哼着一首古老的歌谣。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="直到黑夜将他的视野涂抹♪直到骨塔矗立在心头♪", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="直到毒参扼住朦胧的故土♪", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [delay(time=0.6)] [name="血骑士"] ...... [name="逐魇骑士"] ...... [name="血骑士"] 祷告结束了? [name="逐魇骑士"] 我的家人都死了。我的同族都迷失了。 [playsound(key="$d_avg_originiumcastshort")] [name="逐魇骑士"] ——可汗就在我的刀尖之上。 [dialog] [Background] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Image(image="23_I08",x=0,y=0,xScale=0.83, yScale=0.83)] [Blocker(a=0, fadetime=3, block=false)] [delay(time=1)] [name="逐魇骑士"] 我—— [delay(time=1)] [name="逐魇骑士"] ——就是我自己的可汗! [delay(time=2)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="逐魇骑士"] 来! [Dialog] [Dialog] [stopmusic(fadetime=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [image] [Character] [Background(image="bg_23_G05",screenadapt="coverall")] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Character(name="avg_npc_208_1#2",fadetime=1)] [delay(time=1)] [name="莫妮克"] ......天气,晴。无风日,适合射箭的日子。 [name="莫妮克"] 目标,罗德岛领袖两人,种族不明的头罩人,还有一个卡特斯。 [Character(name="avg_npc_208_1#4")] [name="莫妮克"] 心情......很糟糕。因为每一次都有人妨碍工作。 [dialog] [character] [playsound(key="$d_gen_walk_n")] [character(name="char_147_shining_1",fadetime=1.5)] [delay(time=2)] [name="闪灵"] ...... [Character(name="avg_npc_208_1#4")] [name="莫妮克"] ......补充,心情非常糟糕。 [character(name="char_147_shining_1")] [name="闪灵"] 你有写日记的习惯吗? [Character(name="avg_npc_208_1")] [name="莫妮克"] 谁会故意留下这些东西,送给监正会帮忙定罪吗? [character(name="char_147_shining_1")] [name="闪灵"] 那看来,你是个会把个人情绪带入工作的人。 [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ......赦罪师,耀骑士,还有那个给人感觉很古怪的卡特斯。 [name="莫妮克"] 罗德岛到底是什么? [character(name="char_147_shining_1")] [name="闪灵"] 之前一直没有机会问问你们......你们...... [name="闪灵"] 从哪里听到“赦罪师”这个名字的? [Character(name="avg_npc_208_1#2")] 莫妮克不是没有见过面前的萨卡兹出手。 出色的剑术,夹杂着一些无法理解的源石技艺,也许是巫术,和耀骑士一起挡住了玄铁一箭。 她心底里其实想过,也许那时候的“出手阻拦”还不是这个萨卡兹的全部面貌。 但是现在,她确信了一件事。 [name="莫妮克"] ......我没可能告诉你的。 [character(name="char_147_shining_1")] [name="闪灵"] 我也没有心慈手软到,目睹一个杀手对博士和阿米娅张弓搭箭,还能放她走的。 [PlaySound(key="$b_char_defboost", volume=0.4)] [delay(time=1)] [name="闪灵"] 加上,之前的招呼,我们似乎没有还礼,有失礼仪。 [Character(name="avg_npc_208_1#3")] [name="莫妮克"] ......辉光......? [name="莫妮克"] 耀骑士的同伴,都喜欢这么闪亮亮的吗?我都审美疲劳了。 [name="莫妮克"] (很温和......甚至感觉不到攻击性......萨卡兹的巫术?) [name="莫妮克"] (不......) [name="莫妮克"] (她的神色......她对自己的剑感到悲哀吗?) [character(name="char_147_shining_1")] [name="闪灵"] ...... [Character(name="avg_npc_208_1#6")] [name="莫妮克"] ......不回话吗。 [name="莫妮克"] 好吧,让我来试试,你究竟有几斤几两。 [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_23_G08",screenadapt="coverall")] [playMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.4)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=1.5, block=true)] [character(name="avg_npc_121#2")] [name="大嘴莫布"] ——发、发生了什么? [name="大嘴莫布"] 是我眼花了吗?赛场上突然弥漫起了黑雾——这并不罕见,但是,黑雾里出现的,是什么——? [name="大嘴莫布"] 那是——旗、旗帜吗?不,那是军队!? [Character(name="avg_1014_nearl2_1#4$1")] [name="耀骑士"] ...... [name="耀骑士"] 这就是......你的执念吗? [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0.5, block=true)] [character(name="avg_npc_225")] [name="逐魇骑士"] —— [character(name="avg_npc_214_1#2$1")] [name="血骑士"] ......可惜。 [name="血骑士"] 那些在观众席上远观的骑士们,是体会不到我现在的感觉的吧。 [name="血骑士"] 长旗飘扬,号角声响,一支军队......一个民族,一段历史。 [name="血骑士"] 可是—— [name="血骑士"] ——这就是你放弃当下,像个疯子一样寻死的理由吗? [character(name="avg_npc_225")] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="逐魇骑士"] ——呵! [dialog] [character] [name="大嘴莫布"] 梦魇骑士发动了袭击!但、但是黑雾笼罩着赛场,我们看不清究竟发生了什么!? [name="大嘴莫布"] 是不是有什么在黑雾里前进!?难道逐魇骑士真正的法术,是召唤自己的先祖吗!? [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 可笑。 [name="血骑士"] 你只是缺乏直面命运的勇气罢了。 血骑士挥舞巨斧,他知道,他并非真的面对一支古老的怯薛军队。 一个想要自我毁灭的年轻人。 一个试图召回前世的年轻人。 漆黑的雾气淹没了血骑士如血的铠甲。 震动,疼痛,都让人明白,这些召唤物并非虚体或幻觉。 血骑士仍旧伫立不动,他在等待,在等待梦魇本人的袭击。 [name="逐魇骑士"] (古老的语言)倒下吧,英雄! [dialog] [Character(name="avg_npc_225", name2="avg_npc_214_1#2$1")] [characteraction(name="right", type="move", xpos=-100, power=5, fadetime=0.2, times=0.3, block=true)] [characteraction(name="left", type="move", xpos=100, power=5, fadetime=0.2, times=0.3, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.8, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.2, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [characteraction(name="right", type="jump", xpos=100, power=5, fadetime=0.2, times=0.3, block=true)] [characteraction(name="left", type="jump", xpos=-100, power=5, fadetime=0.2, times=0.3, block=true)] [delay(time=1)] [character(name="avg_npc_214_1#2$1")] 血骑士闷哼一声。 即使是卡西米尔最顶级的铠甲,也在顷刻间发出哀嚎。 刀刃劈开了铠甲,强壮如血骑士也险些单膝跪地。 [name="血骑士"] ...... [character(name="avg_npc_225")] [name="逐魇骑士"] ——!伤口不够深,唔! [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 你,伤了我。 [name="血骑士"] 但我的血,也抚上了你的武器。 [character(name="avg_npc_225")] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="逐魇骑士"] (陷阱——!?) [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 不必羞耻,缺乏实战经验本来就是你的弱点。 [name="血骑士"] 你离所谓的“怯薛”,似乎还差得很远。 [dialog] [Character(name="avg_npc_225", name2="avg_npc_214_1#2$1")] [characteraction(name="right", type="move", xpos=-100, power=5, fadetime=0.2, times=0.3, block=true)] [characteraction(name="left", type="move", xpos=100, power=5, fadetime=0.2, times=0.3, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.8, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.4, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [characteraction(name="right", type="jump", xpos=100, power=5, fadetime=0.5,block=true)] [characteraction(name="left", type="jump", xpos=-100, power=5, fadetime=0.5,block=true)] [delay(time=1)] [stopmusic(fadetime=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_23_G05",screenadapt="coverall")] [Character(name="avg_npc_208_1")] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [name="莫妮克"] ......你和耀骑士挡下玄铁一箭的画面,确实让人印象深刻,哪怕是银枪的天马也不可能轻易挡下玄铁的惩罚。 [name="莫妮克"] 情报人员和我说,你们和耀骑士自称“使徒”,是一个治疗感染者的组织。 [Character(name="avg_npc_208_1#4")] [name="莫妮克"] “医师”,呵,看来,我该把这个情报人员丢进钳兽笼。 [character(name="char_147_shining_1")] [name="闪灵"] ......很遗憾,我并不喜欢战斗。 [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ......是吗。 [name="莫妮克"] 我以前是个维多利亚的军人。 [name="莫妮克"] 因为没有贵族身份,当不上军官,最后在联合军演上被商业联合会挖来了。 [name="莫妮克"] 大概那会儿,我的上司们还在窃喜少了一个刺头吧。 [character(name="char_147_shining_1")] [name="闪灵"] ...... [Character(name="avg_npc_208_1#6")] [name="莫妮克"] 所以,我对自己的射术还是很自信的。 [name="莫妮克"] 这个距离,正面接下我三箭,我就放弃对罗德岛的计划,怎么样? [character(name="char_147_shining_1")] [name="闪灵"] 我如何相信你? [Character(name="avg_npc_208_1")] [name="莫妮克"] ......信不信由你,无胄盟有无数种办法对付罗德岛。 [name="莫妮克"] 比如在他们现在毫无戒心拿在手上的玩偶,涂抹上一些有挥发性的药物...... [character(name="char_147_shining_1")] [name="闪灵"] ...... [Character(name="avg_npc_208_1#4")] [name="莫妮克"] 别拿这种眼神看我,安排这种事并不困难。 [character(name="char_147_shining_1")] [name="闪灵"] 三箭。 [Character(name="avg_npc_208_1#3")] [name="莫妮克"] ......三箭。 [name="莫妮克"] 呼...... [Character(name="avg_npc_208_1#5")] [name="莫妮克"] 第一箭。 莫妮克张弓搭箭,维多利亚最标准的姿势。 那些在军队里的日子,年轻的莫妮克即是如此百步穿杨,深得赏识。 [dialog] [PlaySound(key="$d_avg_arrowshot")] [delay(time=2)] [CameraShake(duration=0.3, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true)] [name="莫妮克"] ......! [dialog] [character(name="char_147_shining_1")] [delay(time=1)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=0.1, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [name="闪灵"] 这一箭,太浅。 眼前的萨卡兹甚至没有拔剑。 [Character(name="avg_npc_208_1#4")] 出乎预料的结果使莫妮克顿时感到胸中一阵闷热,不甘涌上心头。 [name="莫妮克"] ......第二箭。 再一次拉弓。 曾在某个雨夜,莫妮克袭击了一位一阶征战骑士。 对方不是什么名声大噪的英雄,却也是个实打实的乌卡战争老兵。 灵敏的反应令他察觉到了暗箭,双方扭打起来,跌落山崖。 早春的卡西米尔树林,春寒料峭,一场密林中的追逐战,持续了七天七夜。 在四肢的疼痛和耳旁的嗡鸣声几乎到达极限的时刻,她张弓搭箭,结果了正在水源旁饮水的目标。 [character(name="char_147_shining_1")] [name="闪灵"] ......姿势变了,眼神也变了。 [name="闪灵"] 你就像一个伺机待发的猎人。 [dialog] [PlaySound(key="$d_avg_arrowshot")] [delay(time=2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.3, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [Character(name="avg_npc_208_1#5")] [name="莫妮克"] ——! 被弹开的箭矢在半空中折成两节。 一节插在地上,一节没入草坪,惊起几只闲聊的羽兽。 [character(name="char_147_shining_1")] [name="闪灵"] 但我并不想成为猎物。 [Character(name="avg_npc_208_1#3")] [name="莫妮克"] ......赦罪师都是你这样的剑客? [Character(name="avg_npc_208_1#2")] [name="莫妮克"] 或者该问,罗德岛像你这样的人有很多吗? [character(name="char_147_shining_1")] [name="闪灵"] ...... [Character(name="avg_npc_208_1#4")] [name="莫妮克"] (......罗德岛的风险评估是不是要重做一下......) [name="莫妮克"] ......实话说吧,解决罗德岛是董事会的任务。 [name="莫妮克"] 但很快,我就不再听命行动了。 [character(name="char_147_shining_1")] [name="闪灵"] ...... [Character(name="avg_npc_208_1")] [name="莫妮克"] 不信? [character(name="char_147_shining_1")] [name="闪灵"] 不......实际上,我并不感到意外。 [name="闪灵"] 我们的领导人,已经预见到了这一可能性。 [name="闪灵"] 所以你想说什么?你想说这场决斗,是建立在你的自尊心上? [Character(name="avg_npc_208_1#6")] [name="莫妮克"] 我想说......你该试着使出全力,萨卡兹。 [Character(name="avg_npc_208_1#5")] [name="莫妮克"] 最后一箭。 [dialog] [PlaySound(key="$d_avg_arrowshot")] [CameraShake(duration=0.3, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [character(name="avg_npc_225")] [playMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.4)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=1, block=true)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="逐魇骑士"] ......呃! [character(name="avg_npc_214_1#2$1")] [name="血骑士"] 结束了。 [Dialog] [Character(name="avg_npc_225",name2="avg_npc_214_1#2$1")] [characteraction(name="right", type="jump",xpos=-100, power=5, block=true, fadetime=0.2, times=0.2)] [characteraction(name="left", type="jump",xpos=100, power=5, block=true, fadetime=0.2, times=0.2)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$sheildimpact")] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$sheildimpact")] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.2, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=0.51)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.5, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [characteraction(name="left", type="jump",xpos=-100, power=5, block=true, fadetime=0.2, times=0.3)] [characteraction(name="right", type="jump",xpos=100, power=5, block=true, fadetime=0.2, times=0.3)] [delay(time=0.51)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G08",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$livecrowd", volume=0.4, loop=false, channel="people")] [character(name="avg_npc_121")] [name="大嘴莫布"] 绝地反击!势大力沉的一击,将萦绕赛场的黑雾彻底打散! [name="大嘴莫布"] 如同浪涛般的声势,将逐魇骑士制造的幻觉在顷刻间摧毁! [name="大嘴莫布"] 失策啊梦魇!棋差一着!面对掌握鲜血法术的血骑士,轻敌近身正是他最惨痛的失误!! [Character(name="avg_1014_nearl2_1#1$1")] [name="玛嘉烈"] ......那会是幻觉吗?那几乎就是......一场战争。 [musicvolume(volume=0,fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [character(name="avg_npc_225")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="逐魇骑士"] ......嘎啊......啊啊,啊啊...... [character(name="avg_npc_121")] [name="大嘴莫布"] 什么!?如此近距离的冲击,逐魇骑士竟然还站在赛场上!? [name="大嘴莫布"] 不可思议!难道他还有反击的—— [character(name="avg_npc_214_1#2$1")] [name="血骑士"] ——我是血骑士,向裁判团申请沟通。 [name="血骑士"] ......是的,他已经昏过去了,再慢会有生命危险,宣布结果吧。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G08",screenadapt="coverall")] [musicvolume(volume=0.4,fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [character(name="avg_npc_121")] [name="大嘴莫布"] ——裁判团作出了判决!毫无疑问,卡西米尔特别锦标赛首位进军决赛的骑士已经诞生! [name="大嘴莫布"] 梦魇与冠军的决斗!恐惧与恐惧的较量!已经得出了结果——! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="大嘴莫布"] 请允许我荣幸地宣布,获胜者是—— [PlaySound(key="$livecrowd", volume=0.4, loop=false, channel="people")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [Dialog] [character] 在莫布宣布获胜者的姓名之前,赛场的角落,那扎眼的隔栏之后。 有一位感染者骑士率先站了起来。 [dialog] [Character(name="char_empty", name2="avg_npc_221", fadetime=1)] [PlaySound(key="$livecrowd", volume=0.4, loop=false, channel="people")] [CameraShake(duration=0.2, xstrength=30, ystrength=30, vibrato=20, randomness=80, fadeout=true, block=false)] [delay(time=1)] [name="感染者骑士A"] 血骑士! [Dialog] [PlaySound(key="$livecrowd", volume=0.4, loop=false, channel="people")] [delay(time=0.51)] [Character(name="avg_npc_220", name2="avg_npc_221",fadetime=0.7)] [delay(time=1)] [Character(name="avg_npc_220", name2="avg_npc_221",focus=1)] [CameraShake(duration=0.2, xstrength=30, ystrength=30, vibrato=20, randomness=80, fadeout=true, block=false)] [name="感染者骑士B"] 血骑士!血骑士!血骑士! [Character(name="avg_1014_nearl2_1#1$1")] [name="玛嘉烈"] 都是......感染者? [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_23_G05",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="avg_npc_220",fadetime=1.5)] [delay(time=2)] [name="感染者骑士"] 血骑士赢了!血骑士万岁! [Character(name="avg_npc_006")] [name="观赛的感染者"] 血骑士!血骑士! [name="观赛的感染者"] 血骑士!血骑士! [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="血骑士!血骑士!血骑士!", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="血骑士!血骑士!血骑士!", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [character(name="avg_npc_214_1#2$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="血骑士"] ...... 血骑士!血骑士!血骑士! 血骑士!血骑士!血骑士! 血骑士缓缓举起了手,向观众示意。 随后他回过头,看着仍旧没有倒下的梦魇。 视线上抬,在梦魇的背后,极远方的观众席上,有着另一位骑士与血骑士视线相交。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G08",screenadapt="coverall")] [Character(name="avg_1014_nearl2_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [name="耀骑士"] ...... [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G01",screenadapt="coverall")] [character(name="avg_npc_214_1#2$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [name="血骑士"] ...... [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background(image="bg_23_G08",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] 血骑士!血骑士!血骑士! [character(name="avg_npc_121")] [name="大嘴莫布"] 呃...... [name="大嘴莫布"] (职业素养告诉我,在观众呐喊的时候我不该用麦克风插嘴,但是,好像大都是感染者......没问题吗?) [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_23_G09",screenadapt="coverall")] [PlayMusic(intro="$distressed_intro", key="$distressed_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [name="电视里的声音"] 血骑士!血骑士!血骑士! [dialog] [character(name="avg_npc_215_1#1",fadetime=1.5)] [delay(time=2)] [name="烛骑士"] ......这就是卡西米尔感染者的英雄,玛嘉烈。 [name="烛骑士"] 你打算,怎么对付那个与你重叠的形象? [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_23_G02",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="电视里的声音"] 血骑士!血骑士!血骑士! [dialog] [character(name="avg_npc_210_1#5",fadetime=1.5)] [delay(time=1.5)] [name="伊奥莱塔·罗素"] 这就是感染者......狄开俄波利斯。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_23_G03",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="电视里的声音"] 血骑士!血骑士!血骑士! [dialog] [Character(name="avg_npc_211_1#5", name2="avg_npc_212_1", fadetime=1.5)] [delay(time=2)] [Character(name="avg_npc_211_1#5", name2="avg_npc_212_1", focus=1,)] [name="发言人马克维茨"] ......英雄,血骑士。真是夸张的号召力。 [name="发言人马克维茨"] 耀骑士虽然是一个抗争的典范,但说到底,真正为感染者谋取了生存空间的,是血骑士狄开俄波利斯。 [name="发言人马克维茨"] ......但是,他向我们俯首称臣已经很久了。 [Character(name="avg_npc_211_1#5", name2="avg_npc_212_1", focus=2)] [name="发言人麦基"] ......我以一介媒体从业者的身份,对你的提案深感佩服,马克维茨先生。 [name="发言人麦基"] 但你也知道,这些......舆论只是一层软保险。想确保事情万无一失,我们得准备一些硬性措施。 [Character(name="avg_npc_211_1#7", name2="avg_npc_212_1", focus=1)] [name="发言人马克维茨"] 当然。 [name="发言人马克维茨"] 我只是不希望所有人都......无路可退罢了。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_23_G07",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_032")] [delay(time=0.51)] [name="兴奋的观众"] 血骑士!血骑士赢了!! [name="兴奋的观众"] 啊哈哈,我就知道血骑士是不可战胜的!血骑士是不可战胜的! [dialog] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="兴奋的观众"] 唔哦,怎么了? [name="兴奋的观众"] 那边的屋顶......升起太阳了吗? [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_23_G05",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_208_1#5")] [name="莫妮克"] —— [name="莫妮克"] 你—— [character(name="char_147_shining_1")] 萨卡兹就像是忌讳自己的法术被看见一般,默默垂下了眼睑。 短暂的光辉,如落日,依旧萦绕在萨卡兹的剑尖。 像是想起了什么似的,萨卡兹立刻改变了持剑的姿势——将其抱入怀中。 就好像那把剑不该出鞘。 [Character(name="avg_npc_208_1#5")] [name="莫妮克"] ...... [name="莫妮克"] ......刚才......你是怎么...... [name="莫妮克"] 是萨卡兹的巫术吗?不,但是方才我分明感到了...... 生命的呼吸?不。灵魂的力量?不。 某种更本质的,只在梦境与醉酒后的幻觉中能碰触到的无形幻象。 [character(name="char_147_shining_1")] 但毫无疑问,这个萨卡兹方才......在挥舞晨昏。 [Character(name="avg_npc_208_1")] [name="莫妮克"] ...... [name="莫妮克"] ......嘁。 [Character(name="avg_npc_208_1#4")] [name="莫妮克"] 刚才那一剑......你这家伙...... [name="莫妮克"] 你本可以杀了我! [character(name="char_147_shining_1")] [name="闪灵"] 只是接下你三箭而已,无胄盟。 [name="闪灵"] 当然,如果你食言的话,我会的。 [Character(name="avg_npc_208_1#4")] [name="莫妮克"] 你—— 被抓住的感觉。 不能随意后退,会被追上......被什么追上?这个萨卡兹?还是她的剑? 还是她所抓住的......生命的本质? [name="莫妮克"] ...... [character(name="char_147_shining_1")] [name="闪灵"] ......还要继续吗? [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ......不。 [name="莫妮克"] 工作,也是要讲究契约精神的。 [dialog] [PlaySound(key="$d_gen_transmissionget", volume=0.6)] [name="莫妮克"] 收队,停止对罗德岛一行人的跟踪。 [PlaySound(key="$transmission", volume=0.6)] [delay(time=0.8)] [character(name="char_147_shining_1")] [name="闪灵"] 谢谢。 [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ......问你一个无关紧要的问题。 [character(name="char_147_shining_1")] [name="闪灵"] 出于对你信守承诺的尊重,我会考虑回答你。 [Character(name="avg_npc_208_1#2")] [name="莫妮克"] 对你们萨卡兹而言,削去双角有什么......含义吗? [character(name="char_147_shining_1")] [name="闪灵"] ......因人而异。也许有些人认为,萨卡兹的身份本身就是诅咒,也许会通过这种方式隐藏身份。 [name="闪灵"] 或者,是某些巫术的媒介,某种法术的依托。 [name="闪灵"] 又或者......是某些异类部族的传统。可能性有很多,但绝无定论。 [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ...... [character(name="char_147_shining_1")] [name="闪灵"] 怎么了吗? [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ......不,没什么。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Image]